Many common thoughts seem to be that Tennis was not popular enough, Tennis games didn’t selling enough copies or even that Tennis games were complicated to make. Well the truth is that none of those reasons are the main cause, and each one of those can be countered by data and facts. In a recent article by Ross Symons ( head of Big Ant Studios), he explained the sad but simple truth: Players got too greedy, the Players’ agents that is. Around 2010 Tennis games hit a boom, they were selling well and Tennis was gaining in popularity as a sport….but with that, the Players and their agents saw an opportunity- you want them in your next game, you pay us more money for the image rights and licensing. The studios refused to budge , but so did the Players. This standoff was never resolved and most developers just gave up on Tennis games, as it is impossible to market a AAA title without having the sports’ biggest stars involved.
No solo el coste de las licencias acabaron con los grandes título, mas bien fuimos nosotros, pues el tenis no vende tanto como el futbol o el NBA además hay que añadir que hubo varios juegos de tenis que competían entre sí, (Virtua tennis, top spin, gran slam tennis 2), esto hizo que el mercado, (que no siendo muy grande), se dividiese más, pues son pocos los que pueden permitirse comprar todos los juegos de tenis que salen.
Creo que la industria podría haber seguido creando videojuegos de tenis sin comprar licencias, ya que lo importante es la jugabilidad si el juego es bueno vendería y más adelante podrían optar por comprar licencias…
Buen trabajo etennis-gaming